4/24/2023 0 Comments Yakuza kiwami majima hide and seekHe is uncharacteristically stuck in an unforgiving rut.Īnd then it’s over. She talks to him and he doesn’t answer, coming across as rude to the one person in the world he would never dream of being disrespectful towards. Remember, Makoto never knew what he looked like, but she could remember his voice. ![]() ![]() He lies there in utter disbelief, sweating, writing in pain but maintaining far too much pride to scream and betray himself. Majima, the man who opens secret lairs by headbutting tables and licks blood off his knife, completely freezes up. He eventually heads to a masseuse located beneath a mahjong parlor - the same place Makoto used to work, which had been blown up and rebuilt in the interim since he’d last visited - and five minutes later, there she is. Majima heads over to Osaka - previously his self-proclaimed “prison” in Yakuza 0 - and goes on a bit of a wild goose chase. One of Majima’s younger boys heads off to Sotenbori after shooting Uematsu in his office. I am, of course, talking about Makoto’s return. The Majima Saga’s main story is a bit predictable - I always knew it was Ibuchi, and I always knew it was done as part of an alliance with the Omi - but the most brilliant aspects of it come straight out of left field despite being some of the most natural and inherent “Yakuza” moments in the game. Despite his absence, though, Kashiwagi-san still looks out for Majima when it’s obvious that the latter has been framed for murder. The Majima Saga is set before the events of Kiwami 2, meaning that Kiryu is still out of the picture and living as close to a civilian life as is possible for an ex-yakuza. He’s not the manager of Cabaret Grand anymore - he’s the Mad Dog of Shimano, which means he’s completely incompatible with Makoto. By the time Kiwami rolls around, he’s patriarch of his own family, having swapped his ponytail for a ballsier cut and subbed out the slacks and dress shoes for an open leopard print shirt and a particularly fancy knife. He succeeds in doing so, but proceeds to make sure she never knows who he actually is - she was blind when he met her, and he never mentioned his name, meaning that Makoto has no way of knowing who her saviour was even if he’s standing right in front of her.Īnd then he goes back to Kamurocho, and to Shimano. Obviously, Majima doesn’t do it, and instead devotes all of his energy to protecting her. If you’ve played Yakuza 0, you’ll probably remember Makoto, the woman Majima is ordered to kill in order to reclaim his place in the Shimano family. I’m not exaggerating when I say that the Majima Saga hit me ten times harder than the entirety of Kiwami 2, despite the latter being around ten times as long. In fact, perhaps it’s more accurate to say that the Majima Saga transpires between Kiwami and Kiwami 2, but that it’s specifically designed as a love letter to 0 - that last part is the core reason why it works so flawlessly. This is particularly worthwhile given that his role in Kiwami is relatively minor - don’t get me wrong, he’s involved with several story beats outside of Majima Everywhere, but he got half a game to himself in Yakuza 0. ![]() The Majima Saga describes what happens to Goro between Yakuza Kiwami and Yakuza Kiwami 2. Related: Yakuza’s Best Character Is And Always Will Be Kamurocho
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